To use magic in Gothic Remake, we have two ways to choose from. To become a full-fledged mage and use runes or to take the other way and support ourselves with scrolls. However, each option has its advantages and disadvantages. In addition to the typically offensive spells in the game, there are also support spells (e.g. Light) or those that make movement easier (teleportation).
Table of Contents
Runes
If we set our sights on the mage’s path, we will be able to use more and more powerful runes as the circles of magic increase. The main advantage of runes is their inexhaustible power. As long as you have the necessary amount of mana, you can cast spells as much as you want. The spells available from runes have different characteristics, in Gothic Remake there are support runes such as Light and Healing, offensive runes such as Fireball and Wave of Ice, as well as movement support runes such as teleportation.
Novice
| Icon | Name | Description | Effect |
| Healing | Heal the body, calm the mind. | Initial mana cost 2 Charge mana cost 1/sec | |
![]() | Fire bolt | A flaming arrow, striking foes with a burning force. | Fire Dmg 35/sec Initial mana cost 1 Charge mana cost 1/sec |
Magic circle 1
| Icon | Name | Description | Effect |
![]() | Light | Innos’ holy radiance, lighting the path. | Initial mana cost 5 |
![]() | Ice bolt | A frosty arrow that pierces armor and flesh. | Ice Dmg 20/sec Initial mana cost 1 Charge mana cost 1/sec |
| Fist of wind | A strike of wind that hurls enemies out of it’s vicinity. | Wind Dmg 20 Initial mana cost 2 |
Magic circle 2
| Icon | Name | Description | Effect |
![]() | Sleep | Time to close your eyes for a while. | Initial mana cost 3 |
| Ball lightning | A sphere of electric energy that smashes everything in its path. | Energy Dmg 70/90/110/150 Mana cost 5/6/7/9 |
Magic circle 3
| Icon | Name | Description | Effect |
![]() | Telekinesis | Reach the unreachable! | Initial mana cost 3 Charge mana cost 1/sec |
![]() | Charm | Let’s just forget this happened. | Initial mana cost 5 |
![]() | Pyrokinesis | Harnesses the power of Innos to set everything ablaze. | Fire Dmg 20/sec Initial mana cost 5 Charge mana cost 1/sec |
![]() | Fireball | A sphere of pure fire, hurling destruction at your foes. | Fire Dmg 90/110/130 Mana cost 5/7/9 |
![]() | Ice block | Ice-cold magic that turn your opponents into frozen statues. | Ice Dmg 60 Initial mana cost 3 |
Magic circle 4
| Icon | Name | Description | Effect |
![]() | Control | Grants brief control over a target’s bodyn and mind. | Initial mana cost 5/lvl |
| Storm of fire | A storm of flames that devours everything in its path. | Fire Dmg 200 Initial mana cost 30 | |
| Storm fist | A strike like a gale, devastating for everything it touches. | Wind Dmg 120 Initial mana cost 10 | |
| Chain lightning | A lightning that pierces armor and breaks bones. | Energy Dmg 20/sec Initial mana cost 5 Charge mana cost 1/sec | |
![]() | Death to the undead | A sacred spell that forces the undead back into dust. | Energy Dmg 500 Initial mana cost 25 |
Magic circle 5
| Icon | Name | Description | Effect |
| Rain of fire | The unleashed might of Innos – a blazing downpour strikes down upon the enemies. | Fire Dmg 50 Initial mana cost 20 | |
![]() | Wave of ice | A wave of frozen power. Envelops everything it touches with ice and pain. | Ice Dmg 120 Initial mana cost 15 |
Magic circle 6
| Icon | Name | Description | Effect |
![]() | Breath of death | A cold haze that drains life force. | Wind Dmg 150 Initial mana cost 15 |
| Uriziel’s wave of death | The rune Uriziel. | Energy Dmg 90 Initial mana cost 40 |
Teleportation runes
| Icon | Name | Description | Effect |
![]() | Teleport to the Fire Mages | Takes one to the Fire Mages’ chambers. | Initial mana cost 5 |
![]() | Teleport to the water mages. | Takes one to the Water Mages’ caves. | Initial mana cost 5 |
![]() | Teleport to the Swamp Camp | Takes one to the Swamp Camp | Initial mana cost 5 |
![]() | Teleport to the necromancer | Takes one to Xardas’ library. | Initial mana cost 5 |
| Rune “Teleport to the Sunken Tower” | Takes one to the Sunken Tower. | Initial mana cost 5 |
Scrolls
Unlike runes, scrolls are single-use. Once used they lose their properties and in order to cast a spell we need another one. The advantage, however, is their ease of use – we do not need to know the magic circles to use a scroll. The scrolls in Gothic Remake are also more varied and, for example, we can use a scroll to transform into a monster when runes do not give us such effects.
| Icon | Name | Description | Effect |
| Light | Drives away the shadows. | Initial mana cost 5 | |
| Healing | Closes wounds, heals the body. | Initial mana cost 2 Charge mana cost 1/sec | |
| Sleep | What you need right now is rest. | Initial mana cost 3 | |
| Telekinesis | Not within your reach? Not a problem. | Initial mana cost 3 Charge mana cost 1/sec | |
| Charm | Better keep this between us. | Initial mana cost 5 | |
| Control | Take over the mind, control the body. | Initial mana cost 5/lvl | |
| Fear | Fills a target’s mind with enough fear to make it flee. | Initial mana cost 5 | |
| Shrink monster | Makes even the greatest beasts look small. | Initial mana cost 5 | |
| Pyrokinesis | The breath of Innos. | Fire Dmg 20/sec Initial mana cost 5 Charge mana cost 1/sec | |
| Fire bolt | The anger of Innos. | Fire Dmg 35/sec Initial mana cost 1 Charge mana cost 1/sec | |
| Fireball | The fury of Innos. | Fire Dmg 90/110/130 Mana cost 5/7/9 | |
| Rain of fire | The power of Innos. | Fire Dmg 50 Initial mana cost 20 | |
| Storm of fire | The wrath of Innos. | Fire Dmg 200 Initial mana cost 30 | |
| Ice bolt | A shard of frozen energy. | Ice Dmg 20/sec Initial mana cost 1 Charge mana cost 1/sec | |
| Ice block | A block of frozen magic. Leaves the opponent unable to move. | Ice Dmg 60 Initial mana cost 3 | |
| Wave of ice | An icy current rolls over the enemies. | Ice Dmg 120 Initial mana cost 15 | |
| Fist of wind | A violent and focused blast of air, hurling the target backwards. | Wind Dmg 20 Initial mana cost 2 | |
| Storm fist | A furious punch, carried by the wrath of the storm. | Wind Dmg 120 Initial mana cost 10 | |
| Ball lightning | A sphere of electric energy. Fast, powerful, destructive. | Energy Dmg 70/90/110/150 Mana cost 5/6/7/9 | |
| Chain lightning | Lethal energy, manifesting as lightning. | Energy Dmg 20/sec Initial mana cost 5 Charge mana cost 1/sec | |
| Death to the undead | Drains revenants of all their strength at once. | Energy Dmg 500 Initial mana cost 25 | |
| Summon skeletons | Summons bones into unlife. | Initial mana cost 10 | |
| Summon army of darkness | Beliar’s servants rise from the earth. | Initial mana cost 25 | |
| Summon golem | Elemental transformation magic. The golem knows only two things: how to follow and how to strike. | Initial mana cost 15 | |
| Summon demon | A warrior from another sphere. A nightmare for anyone who crosses its path. | Initial mana cost 20 | |
| Transform into meatbug | – | Initial mana cost 5 | |
| Transform into molerat | – | Initial mana cost 5 | |
| Transform into bloodfly | – | Initial mana cost 10 | |
| Transform into harpy | – | Initial mana cost 60 | |
| Transform into swampshark | – | Initial mana cost 60 | |
| Transform into scavenger | – | Initial mana cost 5 | |
| Transform into biter | – | Initial mana cost 30 | |
| Transform into snapper | – | Initial mana cost 25 | |
| Transform into razor | – | Initial mana cost 35 | |
| Transform into bloodhound | – | Initial mana cost 35 | |
| Transform into shadowbeast | – | Initial mana cost 50 | |
| Transform into lizard | – | Initial mana cost 15 | |
| Transform into fire lizard | – | Initial mana cost 35 | |
| Transform into wolf | – | Initial mana cost 10 | |
| Transform into orc dog | – | Initial mana cost 20 | |
| Transform into lurker | – | Initial mana cost 15 | |
| Transform into minecrawler | – | Initial mana cost 20 |
Updated 21.06.2026

















